![]() Sure, the AI’s dumber than a rock, and it’s annoying when you’re trying to fight a Harpy and you’re just standing there slashing at air, but it’s more fun than you’re likely to have from doing something else. A is to attack, B is to use a special technique, Y is to change your targeting, and X brings up the menu. ![]() It allows for a lot more strategy and movement than most games, but you really have to see it for yourself. ![]() I’ve frequently heard it referred to as sort of a fighting game, but that’s completely wrong. ![]() Describing the battle system is difficult. If you can’t tell, I like this game a lot. They’re the same folks who made Star Ocean and Valkyrie Profile, and the same things that made those games badass are at work in this one: awesome graphics, and a kickass game to back it up, with a different and innovative combat system. This is one of the games developed by the god-company tri-Ace, back when they still worked for Namco and stuff. It is possible to pause the game at any time and use magic, items, or choose an. The player directly controls one character, while other party members are controlled by AI. If you’re everybody else, and you know that gameplay is also important to a good RPG, well you’re going to like Tales of Phantasia. Tales of Phantasia is a Japanese-style role-playing game with an unusual combat system: the battles are action-based and are fought on separate side-scrolling screens. If you’re one of those lame kiddies who think that graphics make a good RPG, well you’re going to like Tales of Phantasia.
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